Friday, August 24, 2007


Interesting results for me as the latest outputs are very similar than a previous work from me - within "Play" a DRL group back in 2003; I was there experimenting with particles dynamics within 3dsMax; it took adges on a pentium 2 or 3 to calculate each frames! I left for the Christmas break for 12 days and when I came back my computer was still calulating frames...
Here within rhinoscript it is still not "Fast" but now I do understand the math behind the paramters of those 3dsMax "space warp"...

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Friday, August 17, 2007


for every pt: sum of attractions = direction; sum of directions in time = path
the sum of paths = nurbsfield; fast track test...

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